From Dragon's Egg, published in 1980.
Tuesday, 21 April 2020
Saturday, 18 April 2020
Two things
Jonathan Strahan and Gary Wolfe have been doing 10 minute podcast interviews with various writers as an extension to their weekly Coode Street features. Jonathan and I chatted last week, mentioning a few books in passing, and the results are here:
http://www.jonathanstrahan.com.au/wp/2020/04/18/episode-390-ten-minutes-with-alastair-reynolds/
Be sure to check out the other podcasts, and my thanks to Jonathan and Gary for taking the time to give us these chats.
As mentioned in the previous post, I've also done a streamed discussion with my friends from ESA/Space Rocks, Mark McCaughrean and Alex Milas, and the excellent Pippa Goldschmidt. You can view the results (and other Space Rocks uplinks) here:
https://www.youtube.com/channel/UCnGPFIotcy6_GxiPravuk7w
http://www.jonathanstrahan.com.au/wp/2020/04/18/episode-390-ten-minutes-with-alastair-reynolds/
Be sure to check out the other podcasts, and my thanks to Jonathan and Gary for taking the time to give us these chats.
As mentioned in the previous post, I've also done a streamed discussion with my friends from ESA/Space Rocks, Mark McCaughrean and Alex Milas, and the excellent Pippa Goldschmidt. You can view the results (and other Space Rocks uplinks) here:
https://www.youtube.com/channel/UCnGPFIotcy6_GxiPravuk7w
Thursday, 16 April 2020
Space Rocks Uplink
A thing happening tomorrow evening (5.30pm BST, 6.30pm CEST) with Pippa and me, as a Space Rocks initiative during Covid 19.
Subscribe here.
Wednesday, 15 April 2020
The Far Future in science fiction
Here's an unpublished essay on the far future, which was written as a chapter for an academic text on modern SF. The chapter was written at short notice after the original author (identity not known to me) was unable to deliver their contribution.
I was asked to concentrate my discussion on more recent works of SF, with an emphasis on post-2000 material. I was also invited to discuss my own works in this context, which I did. In their comments, the editors asked that I spend less time discussing Gene Wolfe, but I was then told not to rush to make any alteration as the book's production was likely to be delayed. In the end the book was never to appear, so after a few years (especially as no payment or contract ever eventuated) I've deemed it safe to offer this chapter in its submitted form, in the hope that it's of some interest.
If
science fiction’s endlessly renewing well of nightmares is the day after
tomorrow, then the deep, distant future may be the last refuge of its boldest
and brightest dreams. No matter how desperate the stakes, no matter how dark
the narrative, the mere existence of something resembling a human viewpoint is
itself an act of optimism, however veiled. When all the signs point to
calamity, and it becomes impossible to think about the near term in anything
but dystopian or post-apocalyptic terms, the far future offers narrative and
imaginative freedom – scope for the writer, and at least a glimmer of hope for
the reader. For that reason each new generation of science fiction writers has
found something of value in the form, without it ever becoming the dominant
mode of the genre.
No
two readers of SF will agree on what constitutes the near future, so there’s
precious little chance of arriving at a common definition of the far end of
things. Clearly there is some interposed hinterland of medium-term SF somewhere
between the two forms, but where ought the upper threshold be set? A few
hundred years seems too soon; a thousand might be nearer the mark. Ideally,
perhaps, we expect stories of the far future to be set at least
millennia from now, perhaps many tens of millennia, or even millions of years.
This suggests to me that one loose definition might be any work of SF set
further from the present than the current historical record extends into the
past – with some useful leeway, of course. A secondary factor, common to many
far future works, is that there is no clear line of continuity between the
present and the imagined setting: either there has been too much history to
annotate, or there are lacunae in the known record. Often, the exact date of
the narrative is purposefully unclear.
Sometimes
the dates are explicit, though. The author of this chapter can state with great
certainty when he was first exposed to the notion of the far future, and it was
through the work of HG Wells. Not the novel of The Time Machine, though, but
the George Pal film, with its exuberant depiction of time travel eight hundred
thousand years from the present. The opposed cultures of the Eloi and the
Morlocks, surrounded by the vast ruins of prior ages, would exert a
considerable hold on the author’s imagination. Similarly, Wells’ vision of the
future as one of decay, stagnation and cultural loss – a bleak waypoint on the
slide into the entropic heat death of the entire universe – would serve as the
default template for much of the speculation that followed, from William Hope
Hodgson’s The House on the Borderland to Jack Vance’s Dying Earth stories and
the Urth sequence of Gene Wolfe. Even Arthur C Clarke’s The City and the Stars,
although ultimately breaking loose of the entropic tramlines, commences in
similarly bleak, desolate terms, with its opening conception of Diaspar, last
city on Earth, hemmed by a world-englobing desert.
If
the far future is a recurring staple of literary SF, it is remarkable how infrequently
it is a setting in the visual media. Star Wars may feel estranged from our own
era by a vast gulf of time, but we are told explicitly that the action takes
place in the past. Star Trek, for all its forays into Earth’s history, rarely
had anything to say about events significantly further into the future. Other
than the aforementioned Time Machine, filmed twice, and various efforts to
translate Frank Herbert’s Dune into visual terms, cinema has not been much
interested in distant times. Perhaps the concern is that audiences need a
familiar proxy, easier to achieve when the setting is close to the present.
Guardians of the Galaxy may look and feel like a golden age space opera, but
the action is near the present and the main character is a contemporary human
with a handy liking for antiquated pop-rock.
Modern
science fiction cinema rarely ventures more than a few decades into the future,
and even when it does the setting is purposefully set-dressed so as not to be
too estranging. Characters might pilot starships or drive flying cars, but they
will also wear jeans and leather jackets and affect a taste for contemporary
rock music. Known brand names will proliferate, and reassuring anachronisms
abound. The future is really just the present, but with more stuff in it.
Attempts to visualise more remote times, such as the far future strands in the
Wachowskis’ Cloud Atlas, adapted from the David Mitchell novel, have not
generally been met with unanimous critical or commercial success, although the
efforts should be applauded. It would be a brave director, though, who trusted
her audience to embrace a story set a million or more years in the future.
The
one glorious and continuing exception to this aversion is Doctor Who, which –
throughout its history – has been very much at ease with distant times, from
the terraformed Pluto of the Sunmakers, to the richly visualised human-robot
society of The Robots of Death. Even an adventure with a period setting, like
The Talons of Weng-Chiang, may make casual reference to remote future events.
This has remained a welcome feature of the revived series: in only the second
episode of “New Who” we were taken to a space platform to witness the end of
the Earth. Yet there has been a cautious and deliberate shift in the
presentation of the future between the two eras of Who. Now the producers seem
keen to de-estrange the future, to dress it up in commonplace props and
contemporary costumes, as if nervous of upsetting their viewers’ sensibilities.
Thousands of years from now business executives still favour suits and ties;
soldiers wear berets and camouflage fatigues; tight t-shirts and baggy combat
trousers remain in fashion.
No
matter how big the budget, then, there are always going to be themes that prose
science fiction approaches more commitedly, more challengingly, than the
genre’s visual forms. And while written science fiction might depend on the
reader’s own mind’s eye to supply the effects treatment – with varying degrees
of success - it remains capable of lighting up areas of the brain that other
media rarely stimulate. If it were otherwise, writers would surely have
abandoned the form by now, knowing that nothing they set down on paper could
ever match the visual spectacle of the latest blockbuster.
And
yet, they haven’t. Quite the opposite, as we shall see. A slew of exciting new
writers have been particularly attracted to the thematic potential of the far
future, and the well does not seem likely to run dry any time soon. Their work
points to a sustained process of reinvigoration, opening up narrative spaces
for the generation of writers yet to emerge, and perhaps beyond.
Before
we touch on these newcomers, though, we need to say a word or two about the
science fiction writer who did more than any other to shape science fiction’s
shared fever dream of the deep future, especially as it stood in the final
decades of the twentieth century. That writer, of course, is Gene Wolfe –
arguably one of the most significant figures to enter the field in the nineteen
seventies. Wolfe had planted a flag in the far future with The Fifth Head of
Cerberus (1975), but it was the Urth sequence that truly cemented his
reputation, beginning with the Shadow of the Torturer (1980), continuing across
the four books of the The Book of the New Sun, and then developed further in other
linked series.
Wolfe’s
work is interesting in numerous respects, but few texts have achieved such a
deeply felt evocation of immense futurity as the The Book of the New Sun.
Exactly how far in the future we are is never made entirely clear (in Wolfe things
seldom are), but some sense of that span of time is conveyed in the final
volume, The Citadel of the Autarch (1983), when the narrator Severian is
compelled to make a perilous descent down a great cliff, the revealed strata of
which turn out to be the compressed remnants of numerous earlier human
cultures, all of which postdate our own. Wolfe’s creation is full of such
resonant images, none more beautiful than Urth’s green-faced Moon, blanketed
with forests so long ago that no one remembers it otherwise.
It
is generally held to be science fiction, but on the surface many of the
trappings appear to be those of standard-issue epic fantasy. Almost everything
that appears to be fantastical, though, can be rationalised as the product of
some forgotten or misunderstood technology. In this sense Wolfe makes literal
Arthur C Clarke’s famous dictum that “any sufficiently advanced technology will
be indistinguishable from magic.” In this case we can make the distinction –
most of the time.
Echoes
of Wolfe’s work permeate a number of later novels and series with far future
settings. One of the first of these was David Zindell’s sublime Neverness
(1988), which mapped Wolfe’s careful diction and sepulchral atmosphere onto a
rich space operatic canvas, in which pure mathematics is the governing logic of
hyperspace navigation. More novels in the same setting followed, and then
Zindell shifted into epic fantasy.
Published
on the cusp of the century was Paul J McAuley’s Confluence trilogy (1997-1999),
set millions of years from now – a human expedition to and from the Andromeda
galaxy is one of the incidental plot points – and located on the titular
structure, a giant artificial platform shaped like a ruler and populated by
colourful human and posthuman cultures, and in which motifs from the past and
future jostle and clash in jangling, scintillating disharmony. As with Wolfe,
McAuley’s language is dense, allusive and elusive, placing a large burden of
attention upon the reader, but with significant rewards for those prepared to
invest the effort. It paints a future saturated in the traditions of the past,
as in this passage from Shrine of Stars (1999):
“Pandaras
thought sleepily of the armoury where he had once worked for one of his uncles,
of the cauldrons where metals were smelted. One of his tasks had been to skim
dross from the surface of the molten metal using a long-handled wooden paddle.
The paddle had been carved from a single piece of teak and was badly charred;
you had to dip it in a wooden pail of water before each sweep, or else it would
catch fire. It seemed to him now that this work had been the reverse of what
happened in the world, where the good refined themselves out of existence,
leaving only the dross behind.”
The
Confluence novels were subjected to a degree of revision before being
republished as a single volume in 2015.
A
Wolfean tone – or at the very least a Vancean one, that primary inspiration to
Wolfe himself – haunts some of the work of the extremely versatile Liz
Williams, most notably in Winterstrike (2008), which splits its action between
a matriarchal society on a post-terraforming Mars and a vividly realised
drowned Earth, some unguessable span of time from now. Winterstrike is itself a
distant sequel to the far future Banner of Souls (2004). Williams’ imagination
conjures a ghost-operated technology dancing just on the edge of magic, but
rendered with total conviction.
Less
obviously indebted to Wolfe is Robert Reed, one of the great under-appreciated
writers of the last couple of decades. Reed has struck an astonishing well of
inspiration in the thematic possibilities of the remote future. Central to his
output is a continuing sequence of stories set in and around the “Great Ship”,
an enormous – no, really enormous – cosmic vessel, circuiting its way
around the Galaxy at slower-than-light-speeds and populated by a vast cargo of
different species, only a few of which have obvious ties to humanity. The Great
Ship stories are too numerous to mention, but an excellent starting point might
be the novella Marrow, later expanded into a novel. Reed’s stories may feature
strange aliens and weirdly embodied posthumans, but he is careful to give them
recognisable – even endearing - foibles, meaning that we quickly relate to them
as characters, no matter how many limbs or sensory organs they have. Tonally
similar, although unrelated, is the far future of the novel Sister Alice, in
which advanced posthumans grapple with engineering projects on a daunting
galactic scale. As with the Great Ship sequence, one of Reed’s signature motifs
is to deploy immensities of time and space in an entirely offhand manner, as if
it were perfectly unremarkable to skip across aeons or megaparsecs – as indeed
it would be, from the viewpoint of these lofty, almost godlike protagonists. In
“The Sarcophagus”, a recent and characteristic short story, a single “event” –
the inevitable collision between a marooned, drifting space explorer and the
unstoppable Great Ship – plays out across centuries, even though it will only
ever be a tiny footnote in the Great Ship’s history.
The
far future has always been of particular fascination to me, and I have returned
to it time and again in my own fiction. The blame, as with so much else, can be
set squarely at the doors of Clarke and Asimov: the former for The City and the
Stars, and the latter for The End of Eternity, with its conceptualisation as
time as a kind of plunging municipal elevator shaft, with each door leading
into a different era. Clarke’s opening evocation of Diaspar sent a powerful shiver
through this adolescent reader, conveying a visceral sense of deep futurity, of
millions of years passing like lazy afternoons.
I
toyed with the far future in the latter sections of my sixth novel, Pushing
Ice, but it was only with House of Suns, my eighth, that I really embraced the
setting. It was my attempt to emulate the cosmic vistas of Stapledon, Clarke
and Wolfe, but with a nod to the modern, post-cyberpunk sensibilities of Greg
Egan, Linda Nagata, Robert Reed and others. My novel dealt with the starfaring
clones of a single human woman, tasked with exploring the galaxy in great
slower-than-light circuits, before reconvening for a bachanalian sharing of
memories. Although countless galactic empires had risen and fallen since the
first circuit, the protagonists remained psychologically bound to a much
earlier era, and were as much goggle-eyed tourists as I hoped the reader would
be.
For
my most recent book, Revenger, I pushed even further into the future for a
narrative set about ten million years after the dismantling of the solar
system into a cloud of artificial micro-worlds. My fragile human society,
though, clinging to existence amid the haunted, dangerous relics from prior
eras, was purposefully modelled on a familiar period from our own past: the
eighteenth and nineteenth centuries, and the literary models were Moby Dick and
Treasure Island.
I
am clearly not the only writer fixated by the far future as a potent setting.
Significantly,
perhaps, three of the most noteworthy debut novels of the last half decade all
had far future settings. Kameron Hurley’s God’s War (2011) introduced a remote
human colony dominated by a technology based on genetic manipulation of
insects. It was the first of a “bugpunk” trilogy featuring the tough, war-weary
protagonist Nyx, a mercenary caught in the squalid machinations of planetary
power-politics, and told with staggering assurance. Although some of the
novel’s events seem difficult to rationalise as anything but the intrusion of
fantasy into a science fictional setting (even allowing for Clarke’s dictum),
it remains a powerful and lacerating read. Hurley’s next series was a fantasy
trilogy, but a return to space operatic science fiction is promised.
Few
writers have made as much of a splash with their debut novel as Ann Leckie did
with Ancillary Justice (2013), a book which went on to be nominated for – and
to win – many of the top awards in the field. From the outset, Ancillary
Justice (the first of a trilogy) pitched the reader into a sweepingly realised
far future of a settled galaxy under rigid military rule. The humanoid
protagonist is the one surviving sentient component of a military starship, the
Justice of Toren, and the plot delves back a thousand years into the prior
actions of the vessel. No detectable trace remains of our own era, and social
and political mores have undergone considerable evolution. Indeed, one of the
significant features of the novel – and one that drew much commentary at the
time of publication – was the almost total obliteration of overt gender
signifiers from this future, with female pronouns being applied nearly
universally to all characters, regardless of biology.
Most
recently, Yoon Ha Lee’s striking debut novel Ninefox Gambit (2016) takes place
in a galaxy under the subjugation of an empire built around strict adherence to
“calendrical” rules, a system of thought so pervasive that any deviation from
it is viewed as an attack on the fabric of reality itself – which indeed it may
be.
The
novel takes in an interstellar war fought using extremely disturbing forms of
future weaponry, with little or no explanation as to how these devices operate.
As with the Hurley, some of these imaginative flourishes seem difficult to
rationalise under any system of physics, but one of the strengths of the book
is its abject refusal to explain or justify. Like Leckie’s debut before it,
Ninefox Gambit places a commendable burden on the reader to accept and
assimilate the terms of a highly unfamiliar setting, with little in the way of
explanation or backstory to link our present to the imagined future. This is
science fiction without the explanatory voiceover, science fiction without the
opening scroll – and it’s all the more effective for it, even if you must press
on through the first couple of chapters with a giddy confidence that things
will begin to make a kind of sense. Fortunately they do. Kameron Hurley,Yoon Ha
Lee and Ann Leckie look set to be significant voices in the decade to come, and
we await their next moves with interest.
The
alert reader will have noted that all three of these novels concern themselves
with planetary or interstellar war of some species. This is not to their
detriment – each is fresh and distinct from the others, each has important
points to make – but it would be a shame if war were the only fit topic for the
future, no matter how intelligently handled. Perhaps we can take some
encouragement from the ever fecund imagination of Greg Egan, who – in novels
like Diaspora (1997), Schild’s Ladder (2001) and Incandescence (2008) has shown
that a starfaring human civilisation will have more than enough to worry about
in the future besides internecine warfare. In Schild’s Ladder, for instance,
the central crisis is a runaway physics event, a bubble of altered spacetime
rupturing into the universe. The details of the interstellar society confronted
by this emergency are carefully thought-through, with Egan having little truck
with the outmoded furniture of classical space opera or hard SF. In fact his
novels stumble into the far future almost accidentally, by virtue of their
staunch refusal to admit of any mode of travel faster than the speed of light,
and only then under strictures of punishing plausibility. At times he reads as
if he his the only writer thinking really, really seriously about the future.
Clearly
there is no risk of writers abandoning the far future as a mode, especially
given the enthusiasm with which it has been adopted by some of the newest
entrants into the field. For these voices, the far future is the optimum
setting to explore significant questions about identity, human nature and
destiny, without being quagmired by the need to explicate how we get from here
and there. Equally, they may be in it for the fun as well. The far future is
still the mode of SF least embarrassed by the field’s pulp background. One of
the strengths of the form, in fact, is that it permits a joyous celebration of
exactly this gaudy, lurid heritage, while in no way being hamstrung by it.
While his Kefahuchi Tract novels are set a little too close to the present to
fit comfortably within the remit of this essay – the space operatic sections
are a mere four hundred years down the line - few writers have made better use
of the modern SF writer’s star-spangled paintbox than M John Harrison, his trashy,
battered, neon-lit vistas reminding us – as in this excerpt from Nova Swing
(2006) - that the far future is as much about texture and feel than strict
adherence to calendars:
“Most
of the quarantine ships were huge; pocked and used-looking; alive with the dim
crawling lights of old beacons and particle dogs. Typically you found old
pipeliners that had worked the Carling line, obsolete Alcubiere warps the size
of planetesimals even with their relativity drivers torn off; anything with a
thick strong hull, especially if it was easy to reinforce further. Other things
they had in common: they were mined, with high-yield, top-shelf assets from the
EMC catalogue; and their hatches were welded tight. No one was sure what kind
of atmosphere they now contained, if any. Inside, whatever their age or origin
or state of outer preservation, they had only two qualities: pitch dark or
light too bright to bear. Hundreds of them, as far as you could see, rolling
around forever in gluey braided orbits, drifting together and then apart. Once
in six months, complex resonance effects put them on collision courses. Alarms
went off. An engine fired for a millisecond or two in the dark.”
No
one sees things quite like Harrison.
The
truth is, though, that many fiction readers do not in general wish to consider
stories set in anything but the present or the historically familiar past.
Science fiction only exists because there is a narrow subset of that audience
willing to engage in narratives set beyond the present day. But even then,
there is an understandable desire that the future not be too unfamiliar or
lacking in relatable details.
Because it purposefully eschews the familiarity of
near and medium term settings, the far future story will never be more than a
minor theme within the larger genre – an acquired taste within an acquired
taste. Nonetheless the far future will remain a potent setting for science
fiction for as long as the form exists – into, we hope, the far future itself.
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